Renderman – Batch Render tips

In the Batch Render options. Two useful settings.

  1. Checkpoint Interval. First number is how often to save the file when rendering. Second is when to finish rendering. Here I’ve set it to save a copy every 30 minutes and don’t render any longer than 24 hours.
  2. Renderer Arguments. This additional argument prints out the current memory and percentage of render complete. Handy to know where you are.

 

 

 

Renderman Commandline

A video about setting up and using Renderman on the commandline.

The rib example for the OSL section below comes from a question by rheiland on the Pixar forum https://renderman.pixar.com/forum/showthread.php?s=&threadid=35595 Thank you, it’s a really simple and helpful example.

Copy and paste the first bit of code into a file called balls.rib

Display "foo" "it" "rgba"
Format 400 400 1
Projection "perspective" "fov" 25

Translate 0.0 0.0 2.75
Rotate -120 1 0 0

WorldBegin
Sphere 100 -100 100 360
AttributeBegin

# this will use Pixar provided patterns
 Pattern "PxrPrimvar" "MyPxrPrimvar" "string varname" ["Cs"] "string type" ["color"] "string coordsys" [""]
 Bxdf "PxrDisney" "bxdf" "reference color baseColor" ["MyPxrPrimvar:resultRGB"]

# uncomment the next two lines to use a custom OSL pattern
 #Pattern "Primvar" "CustomPrimvar" "string PrimvarName" ["Cs"]
 #Bxdf "PxrDisney" "bxdf" "reference color baseColor" ["CustomPrimvar:OutColour"]

# This creates 4 fours, each of different sizes and colours.
 Points "P" [-0.5 0 0.0 -0.3 0 0 0.3 0 0 0.5 0 0 ]
 "width" [0.10 0.12 0.14 0.16]
 "varying color Cs" [1 0 0 0 1 0 0 0 1 1 1 0]

AttributeEnd
WorldEnd

Switch to commandline and use this following command.

prman -d it -t:-2 balls.rib

You should get the following image.

To use the OSL. Copy/paste the following text into a file called Primvar.osl

shader Primvar[[
 int rfm_nodeid = 110,
 string rfm_classification = "rendernode/RenderMan/pattern",
 string help = "Primvar"
]]
(
 string PrimvarName = "",
 output color OutColour = 0,
 output float OutFloat = 0
)
{
 color Cs;
 getattribute("primvar", PrimvarName, Cs);
 OutColour = Cs;
 OutFloat = Cs[0];
}

Then compile it from the commandline using the the following command..

oslc Primvar.osl

Copy the resulting Primvar.oso file into the same directory as your rib file, adjust the comments in there are try again. You should get the same image, you’ve just done it using your own OSL code which you can modify to do other things.